Search found 170 matches

by NiteHawk
Tue Aug 02, 2011 8:29 pm
Forum: General Discussion
Topic: IRC Chat Server
Replies: 1
Views: 11634

IRC Chat Server

For people who want to start chatting on IRC we do have a network up. I'll be around here and there in there, and so will others hopefully!

Server: irc.freenode.net
Channel: #stellarfrontier

Anyone who has the nick 'SF-' infront of there name normally means there 'in game' ;)
by NiteHawk
Tue Aug 02, 2011 8:28 pm
Forum: Development Discussion
Topic: Current SF 2.0 Bugs
Replies: 0
Views: 3334

Current SF 2.0 Bugs

Once we have the new version released, we'll restart this bug collection from scratch. For now this is locked, please don't submit bugs with the current SF 2.0 version. Thanks!
by NiteHawk
Tue Aug 02, 2011 8:27 pm
Forum: General Discussion
Topic: Donations!
Replies: 0
Views: 6920

Donations!

I am currently looking for some donations to help with getting new updated graphics for ships. Currently we have had a big discussion of this in the development discussion, and I have selected a graphics artist to do the work. Currently, it is about $9.2 per ship, for 27 ships, so that does tally up...
by NiteHawk
Tue Aug 02, 2011 8:26 pm
Forum: Development Discussion
Topic: Stellar Frontier 2.0 - Alpha (SVN Repository Information)
Replies: 0
Views: 7298

Stellar Frontier 2.0 - Alpha (SVN Repository Information)

NOTE: You will need the latest DirectX SDK from Microsoft! http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en .. You will need the latest DirectX 9 runtime files, despite having DX10/DX11 until I support DX10+ for Vista/Win7. Brent and I wan...
by NiteHawk
Tue Aug 02, 2011 8:25 pm
Forum: General Discussion
Topic: New Forum Rules/Changes/Current Forum Rules/Game Warnings!
Replies: 3
Views: 7908

Re: New Forum Rules/Changes/Current Forum Rules/Game Warning

THIS IS ABOUT USING THE UPLOADER TO UPLOAD FILES ON SF.NET! The server cannot take large amounts of filesize. This is the cause of alot of posts not being able to load. To cope with this: -Attachments are now back down to 600KB in size, unfortunatly. Using a couple 1-2 meg files will crash the threa...
by NiteHawk
Tue Aug 02, 2011 8:24 pm
Forum: General Discussion
Topic: New Forum Rules/Changes/Current Forum Rules/Game Warnings!
Replies: 3
Views: 7908

Re: New Forum Rules/Changes/Current Forum Rules/Game Warning

Here are some simple rules while in game: 1. If someone is harrassing you in game, use the /ignore command. I have added this for a reason. Just be note to remove /ignore you will need to rejoin the game. 2. Join another server of create your own if you cannot deal with people. SF.NET normally has a...
by NiteHawk
Tue Aug 02, 2011 8:21 pm
Forum: General Discussion
Topic: New Forum Rules/Changes/Current Forum Rules/Game Warnings!
Replies: 3
Views: 7908

New Forum Rules/Changes/Current Forum Rules/Game Warnings!

1. You can join one fleet at a time only, and can manage the fleet in the User Control Panel at the top right. Fleet boards are invisible to everyone, including admins! 2. Do not post issues with other players in the General Discussion forum or other PUBLIC forums. 3. If you DO have an issue, PM a ...
by NiteHawk
Tue Aug 02, 2011 8:20 pm
Forum: Data Files - Mod & Tips
Topic: Development Tools
Replies: 0
Views: 4242

Development Tools

(Original Post by DarkSun) Here's a list of all the things you might need for development (more will be added as remembered or created): How-To FAQ and Guides What is a mod? A "mod" is a modification of a standard Stellar Frontier game/server/scenario (such as "First Contact"), with changes made to ...
by NiteHawk
Tue Aug 02, 2011 8:17 pm
Forum: Graphics - Mod & Tips
Topic: Transparency in SF 2.0
Replies: 1
Views: 3292

Re: Transparency in SF 2.0

Now, in 2.0, you can use PNG. With PNG comes transparency. You cannot use the same image with black and expect it to use the transparent areas. You need to design it with a TRANSPARENT background. For example: http://img401.imageshack.us/img401/8742/40x40.png This is transparent. You do NOT need to ...
by NiteHawk
Tue Aug 02, 2011 8:16 pm
Forum: Graphics - Mod & Tips
Topic: Transparency in SF 2.0
Replies: 1
Views: 3292

Transparency in SF 2.0

Transparency works good in SF now. I will show examples of what I mean. With the current BMP system, bmp has never supported transparency properly, and the game has to make a pixel (normally 0/0/0 flat black) transparent. So an image with 'transparency' looks would have to be like this in SF1.4 and ...