Proper way to setup a private or clan/only server

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NiteHawk
Game Developer
Posts: 198
Joined: Sun May 29, 2011 2:34 pm

Proper way to setup a private or clan/only server

Post by NiteHawk » Tue Aug 02, 2011 8:30 pm

Stellar Frontier 1.4 (2.0 should support this as well) can handle bans and special access servers just fine. If you want to create a 'clan only' server, you need to do something like this:

1. Open up server.deny in your SF\binwin folder.
2. Find #ALL "This is a private server.  Visit http://www.myserver.com to gain access". Uncomment this line (Remove the # in front of it) and change the message.. Make sure ALL is in caps still. For example ALL   "This server is clan only! Visit http://www.clansite.com for info on how to join!"
3. Save and close the file, then open up the server.allow file.
4. There are two ways to handle allowing players. You can allow using IP or name however. I will show you both. (You 'can' mix and match)

By IP:
5a. Get your friends or clannies IPs, if they don't know it tell them to go to: http://www.whatsmyip.org/
5b. If your friend IP is 132.203.41.81, you should input 132.203.41 into your server.allow file.. Normally you can leave out the last period and the last number becuase if they are on a connection that changes there ip constantly, it normally will keep within the range.  (Like modem).. For example:
132.203.41
192.168.0
1.1.1


5c. Save and close the file.

By name:
5a. This one is simple, grab the usernames you want to allow. (nexus username)
5b. Insert them with quotations into the server.allow file, for example:
"NiteHawk"
"Alien Boy"
"Drama Queen"


WITH QUOTATIONS!
5c. Save and close file.


I don't think you need to restart the server after you change these to files if you are currently running a server.

Please note, if you do LOCKDOWN your server to only a few people or yourself, please add "NiteHawk" (with quotes) or 83.226.224 to your server.allow file. I won't 'intrude' but if I see a locked down server that I can't at least inspect in SF 1.4 to make sure it is not a cheat server, I'll simply ban the IP. SF 2.0 Won't require this because requirement because we will have 'blessed mods', which involve having mods 'approved' before you can get nexus saved scores (You'll still be able to do local or server only score saving though).

This is the correct way to do it, VS firewalling. If you open up the server.deny and server.allow file which is included in SF 1.4, you will see some examples that are commented out.

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