Weapon Specific Slots

Want to pitch an idea of the latest gadget that should be added to ships? Maybe you have an issue with ship balancing? This is where to post!
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NiteHawk
Game Developer
Posts: 198
Joined: Sun May 29, 2011 2:34 pm

Weapon Specific Slots

Post by NiteHawk » Sun Aug 07, 2011 3:13 pm

Since we are probably changing the way weapons work in general, (aka types, like ballistic/energy), I wanted to ask something about weapons.

Right now, you can equip ANY WEAPON in any weapon slot. While this is great for custom setups, somethings I might feel that having 8 slots of 'new age' missiles would be overkill if they are for example, orbiting. (though I have plans to change orbiting a bit).

I was thinking, we could have weapon specific type slots, (Much like alot of games do now in days for balancing purposes). The slots I had in mind are:

Energy Slot - Can include laser beams, and energy weapons.
Ballistic Slot - Ammo type weapons simply put.
Mixed Slot - Any type of energy or ballistic weapon can go here.
Special Slot - Missiles, mines, bombs, etc go here. Typically we'll have 1-2 slots of these, maybe more?
All Slot - Like the current game has, anything fits here.


Though ALL SLOT is = to current so you can still keep your mods using all weapons, the 'default' game would use this method of shaping ships.

I wasn't sure however if Beams should be a different slot though, ;)

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